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![]() ![]() I had hoped that Jetstream would explain how Sam – a seemingly honorable warrior – got tied up with a shady group like World Marshal. The only new parts of Jetstream are the story cutscenes, which features a few snippets of fresh dialogue from Monsoon and the senator. ![]() Remember the sewer? What about the helipad? The pagoda? Well, you get to visit all of those places again! Along the way, you will fight the exact same enemies, including three boss fights that are just recycled from the base game – Blade Wolf, Metal Gear RAY, and the senator. The only way you get stronger is through some bumps to your health and blade mode meters. You don’t get to purchase any upgrades or new abilities, so the move list is the same at the end as the beginning. Sam’s arsenal isn’t very big when you first begin, and it stays that way. The moves you use may be slightly different, but it’s the same song and dance. You still want to hack away at bad guys, block their attacks, and wait for the opportunity to chop them up in Blade Mode. Sam is a badass, and his quick draw moves are cool, but that isn't enough. While these are neat additions, they don’t drastically alter your approach to combat. For instance, he has a regular dodge roll, can charge his heavy attacks, and has a double-jump. The main reason to play Jetstream is to experience playing as Sam, who has a slightly different approach to combat than Raiden. Setting my issues with the Rising’s core gameplay (of which I have several), Jetstream is just a shameless cash-grab. Unfortunately, Jetstream is a disappointment on every level. 6.Jetstream Sam is the closest thing to an actual character in Metal Gear Rising: Revengeance, so I was looking forward to seeing what new tricks he brings to battle, and how this DLC expands on his backstory. Overall, it will extend your play time by up to an hour and a half, but the frustration you'll get from some of the fights will take over quickly. I have killed 10 hours trying to beat him. Very rarely will he use any other attack. He will repeatedly spam his unblock-able grab and flame punch attack so you'll be dodging for the most part. Once he goes into kaioken, you're done, you've lost. The final fight is Armstrong, and if you're trying to get the no damage trophy, you'll be in for hell. And now comes the part that frustrates me the most. ![]() It makes it so frustrating when you've got to block repeatedly. Sam controls a little sluggishly and why would they lower the amount of time you can block for. And then we fall into the faults with the DLC. All the enemies attack a little harder so you've got to pay more attention. It works like Ripper Mode but you can use it whenever you want. It was interesting to play as Sam and it helped give a little back story for him. All I want if there is going to be another DLC is more story, more action, and how about seeing some of the other bosses in the game. I did like seeing Sam's side of the story, that was really cool. I expected to fight Raiden or something like I was repeating the original story mode, that would of been amazing! but what I got was a "before anything happened" story. Overall, this isn't bad, but it isn't good either, I mean it is Metal Gear Rising, a very action like game, this just doesn't have the amount of action I wanted. all that and Sam is a bit hard to control with all of his attacks. There are a few bosses but they are basically all repeats such as LQ-84i, Metal Gear Ray and Steven Armstrong, THATS IT (not that I was expecting more but I was just expecting more story). You can't upgrade Sam, even though you get battle points and it feels like it isn't worth it all. They give you only about an hour of gameplay and 20 more minutes of cutscenes, and another 20 if you add VR missions. My total gameplay time in the results added up to 50:01:97. I love MGR:R, but this DLC is a colossal disappointment. This review contains spoilers, click full review link to view. ![]()
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